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AI Insights · Timothy · July 2024

Top 5 io Games on Android in South Africa Q2 2024

Discover the performance trends of the top 5 io games on Android in South Africa for Q2 2024, including weekly downloads, revenue, and active users.

Top 5 io Games on Android in South Africa Q2 2024

In Q2 2024, the top 5 io games on the Android platform in South Africa showcased interesting performance trends. Here's a detailed look at how each game fared in terms of weekly downloads, revenue, and active users, based on data from Sensor Tower.

Paper.io 2 from VOODOO saw a significant rise in weekly downloads, starting at around 3.7K in early April and peaking at approximately 9.5K by the end of June. Revenue followed a similar upward trend, beginning the quarter at $15 and reaching $81 in mid-May, before stabilizing around $33-$37 in June. The game also experienced growth in weekly active users, increasing from roughly 15.9K to 25.4K by the end of the quarter.

Snake Clash! by Supercent, Inc. demonstrated robust download numbers, starting the quarter with 6.2K and peaking at 13.5K in mid-June. Revenue showed fluctuations, peaking at $74 in early April and maintaining a range between $15 and $52 for the rest of the quarter. Active users saw a consistent increase, from around 24.5K at the start to 46.7K by the end of June.

Snake Rivals - Fun Snake Game from Supersolid had a modest performance in terms of downloads, with sporadic spikes like 224 in late May and 111 in early June. Revenue peaked at $72 in early June, with active users showing a gradual rise from 606 at the beginning of April to 776 in mid-June, before slightly declining to 481 by the end of the quarter.

Little Big Snake by Shockwave LLC had minimal activity in terms of downloads and active users, with no significant changes reported. Revenue, however, peaked at $37 in mid-May and fluctuated between $5 and $30 throughout the quarter.

Hole.io, another game from VOODOO, saw strong download numbers, starting at 2.5K in early April and peaking at 5.8K in late June. Revenue was inconsistent, peaking at $32 in late April and maintaining a range between $2 and $31 for the rest of the quarter. Active users grew from 18.5K in early April to 27.5K by the end of June.

These insights reveal the dynamic nature of the io games category on Android in South Africa. For more detailed analytics and insights, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: July 2024